@prefix n9j: <http://data.loterre.fr/ark:/67375/N9J> .
@prefix owl: <http://www.w3.org/2002/07/owl#> .
@prefix skos: <http://www.w3.org/2004/02/skos/core#> .
@prefix isothes: <http://purl.org/iso25964/skos-thes#> .

n9j:-WLDB87HW-2
  owl:sameAs <https://concepts.sagepub.com/social-science/concept/massively_multiplayer_online_role-playing_games> ;
  skos:definition "Massively multiplayer online role-playing games are a genre of computer games developed in the 1990s and made popular in the 2000s by games such as World of Warcraft. MMORPGs are characterized by virtual narrative environments in which players must create avatars and collaborate with other players to achieve goals. [Source: Encyclopedia of Gender in Media; Massively Multiplayer Online Role-Playing Games]"@en ;
  a skos:Concept ;
  skos:inScheme n9j: ;
  skos:broader n9j:-TM77TQV2-W ;
  skos:prefLabel "massively multiplayer online role-playing games"@en .

n9j:-concepts
  a isothes:ConceptGroup ;
  skos:prefLabel "concepts"@en ;
  skos:member n9j:-WLDB87HW-2 .

n9j:-TM77TQV2-W
  skos:prefLabel "internet and new media"@en ;
  a skos:Concept ;
  skos:narrower n9j:-WLDB87HW-2 .

n9j: a skos:ConceptScheme .
