@prefix n9j: <http://data.loterre.fr/ark:/67375/N9J> .
@prefix owl: <http://www.w3.org/2002/07/owl#> .
@prefix skos: <http://www.w3.org/2004/02/skos/core#> .
@prefix isothes: <http://purl.org/iso25964/skos-thes#> .

n9j:-T47G07L5-L
  owl:sameAs <https://concepts.sagepub.com/social-science/concept/psychology_of_play_as_mock_war> ;
  skos:definition "In many games, warfare and conflict are fundamental aspects of gameplay, and additionally, in many games, social interaction and communication are essential tools in order for the game to function. Without the byplay of social interaction, conflicts and tensions cannot take place. [Source: Encyclopedia of Play in Today's Society; Play as Mock War, Psychology of]"@en ;
  a skos:Concept ;
  skos:inScheme n9j: ;
  skos:broader n9j:-MJDXWG43-N ;
  skos:prefLabel "psychology of play as mock war"@en .

n9j:-concepts
  a isothes:ConceptGroup ;
  skos:prefLabel "concepts"@en ;
  skos:member n9j:-T47G07L5-L .

n9j: a skos:ConceptScheme .
n9j:-MJDXWG43-N
  skos:prefLabel "psychology of play"@en ;
  a skos:Concept ;
  skos:narrower n9j:-T47G07L5-L .

