@prefix n9j: <http://data.loterre.fr/ark:/67375/N9J> .
@prefix skos: <http://www.w3.org/2004/02/skos/core#> .
@prefix owl: <http://www.w3.org/2002/07/owl#> .
@prefix isothes: <http://purl.org/iso25964/skos-thes#> .

n9j:-CXD64970-B
  skos:prefLabel "computers and perception"@en ;
  a skos:Concept ;
  skos:narrower n9j:-SW4B93H8-2 .

n9j:-SW4B93H8-2
  owl:sameAs <https://concepts.sagepub.com/social-science/concept/computer_graphics_and_perception> ;
  skos:definition "Computer graphics has become pervasive in visual media and is the core technology in video games, whose revenues are now higher than ticket sales for movies. Movies wholly generated using computer graphics appear with regularity, and movies commonly have backgrounds or characters created using computer graphics. [Source: Encyclopedia of Perception; Computer Graphics and Perception]"@en ;
  a skos:Concept ;
  skos:inScheme n9j: ;
  skos:broader n9j:-CXD64970-B, n9j:-DM8HT89S-Q ;
  skos:prefLabel "computer graphics and perception"@en .

n9j: a skos:ConceptScheme .
n9j:-concepts
  a isothes:ConceptGroup ;
  skos:prefLabel "concepts"@en ;
  skos:member n9j:-SW4B93H8-2 .

n9j:-DM8HT89S-Q
  skos:prefLabel "visual perception"@en ;
  a skos:Concept ;
  skos:narrower n9j:-SW4B93H8-2 .

