@prefix n9j: <http://data.loterre.fr/ark:/67375/N9J> .
@prefix skos: <http://www.w3.org/2004/02/skos/core#> .
@prefix owl: <http://www.w3.org/2002/07/owl#> .
@prefix isothes: <http://purl.org/iso25964/skos-thes#> .

n9j:-N2W5D053-4
  skos:prefLabel "computers and electronic media"@en ;
  a skos:Concept ;
  skos:narrower n9j:-QKNVV477-Z .

n9j: a skos:ConceptScheme .
n9j:-QKNVV477-Z
  owl:sameAs <https://concepts.sagepub.com/social-science/concept/positive_uses_of_electronic_games> ;
  skos:definition "Until very recently, most reported effects of video games on children and adolescents centered on the alleged negative consequences. These included video game addiction, increased aggressiveness, and various medical and psychosocial effects. [Source: Encyclopedia of Children, Adolescents, and the Media; Electronic Games, Positive Uses of]"@en ;
  a skos:Concept ;
  skos:inScheme n9j: ;
  skos:broader n9j:-T8Q0B8GG-T, n9j:-N2W5D053-4 ;
  skos:prefLabel "positive uses of electronic games"@en .

n9j:-T8Q0B8GG-T
  skos:prefLabel "media education"@en ;
  a skos:Concept ;
  skos:narrower n9j:-QKNVV477-Z .

n9j:-concepts
  a isothes:ConceptGroup ;
  skos:prefLabel "concepts"@en ;
  skos:member n9j:-QKNVV477-Z .

