@prefix n9j: <http://data.loterre.fr/ark:/67375/N9J> .
@prefix isothes: <http://purl.org/iso25964/skos-thes#> .
@prefix skos: <http://www.w3.org/2004/02/skos/core#> .
@prefix owl: <http://www.w3.org/2002/07/owl#> .

n9j:-concepts
  a isothes:ConceptGroup ;
  skos:prefLabel "concepts"@en ;
  skos:member n9j:-KVGDHFJG-V .

n9j:-KVGDHFJG-V
  owl:sameAs <https://concepts.sagepub.com/social-science/concept/types_of_electronic_games> ;
  skos:definition "Electronic games represent a dominant component of children and adolescents' media environment. They serve a variety of entertainment purposes, belong to the important issues of interpersonal communication among (male) peers, and have even established a youth culture and professional competitive structures (e.g., the annual World Cyber Games tournament). [Source: Encyclopedia of Children, Adolescents, and the Media; Electronic Games, Types of]"@en ;
  a skos:Concept ;
  skos:inScheme n9j: ;
  skos:broader n9j:-N2W5D053-4 ;
  skos:prefLabel "types of electronic games"@en .

n9j: a skos:ConceptScheme .
n9j:-N2W5D053-4
  skos:prefLabel "computers and electronic media"@en ;
  a skos:Concept ;
  skos:narrower n9j:-KVGDHFJG-V .

