@prefix n9j: <http://data.loterre.fr/ark:/67375/N9J> .
@prefix isothes: <http://purl.org/iso25964/skos-thes#> .
@prefix skos: <http://www.w3.org/2004/02/skos/core#> .
@prefix owl: <http://www.w3.org/2002/07/owl#> .

n9j:-concepts
  a isothes:ConceptGroup ;
  skos:prefLabel "concepts"@en ;
  skos:member n9j:-D3CJ16WP-3 .

n9j: a skos:ConceptScheme .
n9j:-D3CJ16WP-3
  owl:sameAs <https://concepts.sagepub.com/social-science/concept/sociology_of_play_as_mock_war> ;
  skos:definition "Warfare and gaming are intrinsically meshed with each other; often to the extent that the actions of one may seem like the other when described together. We can take this further if we look at the social patterns that arise from wargames. [Source: Encyclopedia of Play in Today's Society; Play as Mock War, Sociology of]"@en ;
  a skos:Concept ;
  skos:inScheme n9j: ;
  skos:broader n9j:-BX7HWQWM-5 ;
  skos:prefLabel "sociology of play as mock war"@en .

n9j:-BX7HWQWM-5
  skos:prefLabel "sociology of play"@en ;
  a skos:Concept ;
  skos:narrower n9j:-D3CJ16WP-3 .

