Concept information
Preferred term
gamification of learning
Definition
- Learning based on the use of elements, mechanisms and principles from game design in an educational context.
Broader concept
Synonym(s)
- gamified learning
Belongs to group
Bibliographic citation(s)
-
• Dehghanzadeh, H., Farrokhnia, M., Dehghanzadeh, H., Taghipour, K., & Noroozi, O. (2024). Using gamification to support learning in K‐12 education: A systematic literature review. British Journal of Educational Technology, 55(1), 34–70. https://doi.org/10.1111/bjet.13335
{{#each properties}}• Document type: literature review
• Access: closed
- • Hong, Y., Saab, N., & Admiraal, W. (2024). Approaches and game elements used to tailor digital gamification for learning: A systematic literature review. Computers & Education, 212, 105000. https://doi.org/10.1016/j.compedu.2024.105000
• Document type: literature review
• Access: open
- • Sailer, M., & Homner, L. (2020). The gamification of learning: A meta-analysis. Educational Psychology Review, 32(1), 77–112. https://doi.org/10.1007/s10648-019-09498-w
• Document type: meta-analysis
• Access: open
- • Saleem, A. N., Noori, N. M., & Ozdamli, F. (2022). Gamification applications in E-learning: A literature review. Technology, Knowledge and Learning, 27(1), 139–159. https://doi.org/10.1007/s10758-020-09487-x
• Document type: literature review
• Access: closed
- • Zainuddin, Z., Chu, S. K. W., Shujahat, M., & Perera, C. J. (2020). The impact of gamification on learning and instruction: A systematic review of empirical evidence. Educational Research Review, 30, 100326.
• Document type: literature review
• Access: closed
Creator
- Frank Arnould
In other languages
-
French
-
apprentissage gamifié
-
gamification de l’apprentissage
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gamification pour apprendre
-
gamification pour l’apprentissage
URI
http://data.loterre.fr/ark:/67375/P66-JWMJWPP8-3{{/each}}{{label}}
{{#each values }} {{! loop through ConceptPropertyValue objects }} {{#if prefLabel }}{{/if}} {{/each}}{{#if notation }}{{ notation }} {{/if}}{{ prefLabel }} {{#ifDifferentLabelLang lang }} ({{ lang }}){{/ifDifferentLabelLang}}{{#if vocabName }} {{ vocabName }} {{/if}} - • Hong, Y., Saab, N., & Admiraal, W. (2024). Approaches and game elements used to tailor digital gamification for learning: A systematic literature review. Computers & Education, 212, 105000. https://doi.org/10.1016/j.compedu.2024.105000