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Concept information

Terme préférentiel

age and electronic games  

Définition

  • As electronic games have spread to a variety of platforms, they have been used more and more by people of all ages—from very young children to adults. Because the electronic game market continues to change, use of the games is also in flux. [Source: Encyclopedia of Children, Adolescents, and the Media; Electronic Games, Age and]

Concept générique

Appartient au groupe

URI

http://data.loterre.fr/ark:/67375/N9J-Z9J81548-G

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