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Concept information

Terme préférentiel

types of electronic games  

Définition

  • Electronic games represent a dominant component of children and adolescents' media environment. They serve a variety of entertainment purposes, belong to the important issues of interpersonal communication among (male) peers, and have even established a youth culture and professional competitive structures (e.g., the annual World Cyber Games tournament). [Source: Encyclopedia of Children, Adolescents, and the Media; Electronic Games, Types of]

Concept générique

Appartient au groupe

URI

http://data.loterre.fr/ark:/67375/N9J-KVGDHFJG-V

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